The Tyris SystemSector Map & Known Locations
The official description of the game's stage: "Gather resources across the fractured territories of the Tyris System, recruit new citizens, and trade with wandering merchants." This system, named after a dead tyrant, is the entire dominion over which you will rebuild iron-fisted order.
System Overview
The Tyris System once labored under the iron rule of the tyrant Tyris — he even crowned the system with his own name. After his death the system fractured: foreign invasions, peasant uprisings, separatism and "freedom" ideologies spreading everywhere (see Story & Lore). Your mission, on behalf of the "Father of the People," is to reclaim the sectors one by one: each sector is held by a Sector Overlord, and defeating that Overlord reclaims the sector for humanity.
Known Sectors & Locations
| Name | Type | Notes |
|---|---|---|
| Elysia | Sector | The first sector; the starting region of both the free Prologue and Early Access |
| Elysia Oasis | Decisive battle site | Where the sector's "Elysia Oasis Decisive Battle" takes place |
| Victory Square | Colony facility | A functional colony district handling construction orders and policy research |
The total number of sectors has not been officially announced. The pre-existing wikis explicitly list "sector count" among the unannounced information — this site likewise declines to speculate. What is confirmed: galaxy content will keep expanding throughout Early Access.
Alien Worlds
Expeditions encounter wildly different planets and environments. Landscapes recorded in official screenshots include:
- Desert world — home of your colony: red sand seas, prefab structures, and giant alien tendrils coiling on the horizon
- Grassland world — plains covered in purple grass, a giant moon hanging in the sky, strange umbrella-shaped trees and glowing flora
- Jungle world — an alien jungle under a pink sky; the stage for vehicular combat
- Interior facilities — ring-shaped arenas and alien nests bathed in red alert lighting
Press also confirms that some locations let you interact with local inhabitants and manipulate their loyalty — conquest doesn't always take bullets; sometimes it just takes the right kind of "care."
Navigation & Exploration
System exploration runs through the expedition system: pilot the Carrier between nodes, set your Aggression Level, and plot a route to the end of the sector. Keep the press framing in mind: this is a progression map, not an open sandbox — exploration serves the "advance — loot — build" loop, not aimless wandering.